Hero Stats
Every hero in the game has one primary stat and several secondary ones. Learn more about them in this article.
Main stats
Every hero in the game has one main stat. It determines their secondary characteristics. There are three main stats in the game.
1. Strength
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Each strength point grants:
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40 health points;
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one point to physical attack if strength is the main stat of a hero.
2. Intelligence
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Each intelligence point grants:
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three points to magic attack;
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one point to magic defense;
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one point to physical attack if intelligence is the main stat of a hero.
3. Agility
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Each agility point grants:
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two points to physical attack;
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one point to armor;
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one point to physical attack if agility is the main stat of a hero.
Secondary stats
Every hero in the game has several secondary stats.
1. Health
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Health is the stat that determines how much damage a hero can withstand before dying. If health points reach zero, the hero dies.
2. Physical attack
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Physical attack determines how much damage a hero deals with basic attacks and abilities that deal physical damage.
Physical damage is reduced by armor.
3. Armor
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Armor reduces damage received by a hero from physical attacks and abilities.
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1,000 armor absorbs 25% physical damage, 3,000 armor — 50%;
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armor reduces incoming physical damage according to this formula: 1 - 1 / (1 + armor / 3000).
4. Armor penetration
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Armor penetration allows ignoring a target's armor.
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One armor penetration point ignores one armor point.
E.g., if the attacker has 6,000 armor penetration and their target has 8,000 armor, the target's armor will be reduced to 2,000 points.
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Armor cannot be negative, i.e., below zero.
E.g., if the attacker has 10,000 armor penetration and their target has 5,000 armor, the target's armor will be reduced to zero points.
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Armor reduces incoming physical damage according to this formula: 1 - 1 / (1 + armor / 3000).
5. Vampirism
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Vampirism grants a hero healing equal to a percentage of the damage dealt with a basic attack or an ability.
E.g., if a hero deals 100 damage and has 10% vampirism, they will receive 10 health points for this attack.
6. Magic attack
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Magic attack determines how much damage a hero deals with magic abilities and the strength of their effects.
Magic damage is reduced by magic defense.
7. Magic defense
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Magic defense reduces damage received by a hero from magic attacks and abilities.
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1,000 magic defense absorbs 25% magical damage, 3,000 magic defense — 50%;
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magic defense reduces incoming magic damage according to this formula: 1 - 1 / (1 + magic defense / 3000).
8. Magic penetration
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Magic penetration allows ignoring a target's magic defense.
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One magic penetration point ignores one magic defense point.
E.g., if the attacker has 6,000 magic penetration and their target has 8,000 magic defense, the target's magic defense will be reduced to 2,000 points.
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Magic defense cannot be negative, i.e., below zero.
E.g., if the attacker has 10,000 magic penetration and their target has 5,000 magic defense, the target's magic defense will be reduced to zero points.
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Magic defense reduces incoming magic damage according to this formula: 1 - 1 / (1 + magic defense / 3000).
9. Dodge
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Dodge determines a hero's chance to evade physical damage.
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The more dodge a hero has, the more likely they will evade incoming physical damage.
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Dodge percent calculation formula: hero's dodge / (hero's dodge + target's main stat) х 100%.
10. Critical hit chance
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Critical hit chance determines the chance of a physical attack to be critical.
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Critical hits deal double physical damage.
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The more critical hit chance a hero has, the more likely their physical attack will be critical.
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Critical chance percent calculation formula: hero's crit hit chance / (hero's crit hit chance + target's main stat) х 100%.
11. Magical crit hit chance
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Magical crit hit chance determines the chance of a magical attack to be critical.
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Magical critical hits deal x2.5 magic damage.
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The higher the hero's magical crit hit chance, the more likely their magic attack will be critical.
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This formula determines the magical crit hit chance percent: (hero's magical crit hit chance / (hero's magical crit hit chance + target's main stat)) х 100%.
12. Crush
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Crush increases all outgoing damage to opponents if they have low health.
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Crush can increase all kinds of damage (physical, magic, and pure), except for the damage from allies' abilities.
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This formula calculates the amount of additional outgoing damage: (hero's crush stat / (hero's crush stat + opponent's main stat)) х 100%.
13. Toughness
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Toughness decreases all incoming damage if a hero has low health.
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Toughness can decrease all kinds of damage (physical, magic, and pure), except for the damage dealt by a hero on themselves. Summoned entities (e.g., Morrigan's skeletons) have zero toughness by default.
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This formula calculates how much damage is decreased: (hero's toughness / (hero's toughness + opponent's main stat)) х 100%.
14. Magic reflection
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Magic reflection determines a hero's chance to reflect a part of magic damage back at the opponent.
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If a reflection is successful, a hero does not receive magic damage for the reflected attack.
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Reflected magic damage cannot be reflected again. For example, if the magic damage is reflected back at the opponent, this hero's magic reflection will not activate.
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This formula determines the chance of reflecting magic damage: (magic reflection / (magic reflection + target's main stat)) х 100%.
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Magic reflection can take effect if a hero is stunned, but it does not work if a hero is silenced.
To find out the secondary stats of a hero:
1. Tap the Heroes button.
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2. Go to the Stats tab.
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